package com.syni.mdd.yhd.common.all.utils;

import java.awt.geom.Point2D;
import java.util.LinkedList;
import java.util.List;

/**
 * @className GeoUtils
 * @description TOO
 * @Author cfx
 * @DATE 2020/1/8 15:46
 * @VERSION 1.0
 **/
public class GeoUtils {
    /**
     * 判断点是否在多边形内
     * @param point 检测点
     * @param pts   多边形的顶点
     * @return      点在多边形内返回true,否则返回false
     */
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts){

        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上，也算做点在多边形内，直接返回true
        int intersectCount = 0;//cross points count of x
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点

        p1 = pts.get(0);//left vertex
        for(int i = 1; i <= N; ++i){//check all rays
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }

            p2 = pts.get(i % N);//right vertex
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){//ray is outside of our interests
                p1 = p2;
                continue;//next ray left point
            }

            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){//横坐标 内  ray is crossing over by the algorithm (common part of)
                if(p.y <= Math.max(p1.y, p2.y)){//y下  x is before of ray
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){//overlies on a horizontal ray  垂线
                        return boundOrVertex;
                    }

                    if(p1.y == p2.y){//水平线 ray is vertical
                        if(p1.y == p.y){//水平线内 overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;  //交点在上方
                        }
                    }else{//cross point on the left side
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//两点式化简，交点y坐标 cross point of y
                        if(Math.abs(p.y - xinters) < precision){//== 0  在线上  overlies on a ray
                            return boundOrVertex;
                        }

                        if(p.y < xinters){//before ray
                            ++intersectCount;  //交点在上方
                        }
                    }
                }
            }else{//special case when ray is crossing through the vertex
                if(p.x == p2.x && p.y <= p2.y){//p crossing over p2
                    Point2D.Double p3 = pts.get((i+1) % N); //next vertex
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;//next ray left point
        }

        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }

    public static void main(String[] args) {
        Point2D.Double point1 = new Point2D.Double(113.531463,22.277196);

        Point2D.Double point2 = new Point2D.Double(113.539167,22.279102);

        Point2D.Double point3 = new Point2D.Double(113.540518,22.271954);

        Point2D.Double point4 = new Point2D.Double(113.532536,22.270326);

        List<Point2D.Double> doubles = new LinkedList<>();
        doubles.add(point1);
        doubles.add(point2);
        doubles.add(point3);
        doubles.add(point4);


        Point2D.Double point = new Point2D.Double(113.535583,22.274833);

        System.out.println(IsPtInPoly(point,doubles));

    }
}
